Name
Tai Kamiya & Matt Ishida
Category
Tamer
Type
ADVENTURE
Rarity
Rare
Color
Set
EX13
Number
#EX13-073
Play cost
4
Effect
Start of Your Main Phase If you have an ADVENTURE trait Digimon, gain 1 memory.
Your Turn When your ADVENTURE trait Digimon or Tamers are played, by suspending this Tamer, Draw 1 (Draw 1 card from your deck.) and trash 1 card in your hand.
All Turns All of your level 5 or higher ADVENTURE trait Digimon gain Rush (This Digimon can attack the turn it was played.) and Blocker (This Digimon can block in the blocker timing.)
Your Turn When your ADVENTURE trait Digimon or Tamers are played, by suspending this Tamer, Draw 1 (Draw 1 card from your deck.) and trash 1 card in your hand.
All Turns All of your level 5 or higher ADVENTURE trait Digimon gain Rush (This Digimon can attack the turn it was played.) and Blocker (This Digimon can block in the blocker timing.)
Inherited effect
Security Play this card without paying the cost.
Translations