Name
Woe Strider

Mana Cost

Type
Creature — Horror

Set
Commander Legends: Battle for Baldur's Gate

Rarity
Rare

Text

When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.


Power/Toughness
3/2

Number
#774

Other Prints
Jumpstart Arena Exclusives
Bloomburrow Commander
New Capenna Commander
Magic Online Promos
Theros Beyond Death Promos
Secrets of Strixhaven Commander
Tarkir: Dragonstorm Commander
Theros Beyond Death

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Penny | Pioneer | Timeless | Vintage

Availability
Paper

Rulings

(24/01/2020)
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.


(24/01/2020)
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.


(24/01/2020)
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.


(24/01/2020)
Escape's permission doesn't change when you may cast the spell from your graveyard.


(24/01/2020)
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.


(24/01/2020)
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.


(24/01/2020)
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.


Artist
John Thacker

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