Name
Gust of Wind

Mana Cost

Type
Sorcery

Set
Pioneer Masters

Rarity
Common

Text

This spell costs less to cast if you control a creature with flying.
Return target nonland permanent you don't control to its owner's hand.
Draw a card.


Number
#57

Other Prints
Ikoria: Lair of Behemoths
Foundations Jumpstart

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Pauper | Pauper Commander | Penny | Pioneer | Timeless | Vintage

Availability
Arena

Rulings

(17/04/2020)
Gust of Wind is unaffected if you no longer control a creature with flying after you've cast it.


(17/04/2020)
Once you announce that you're casting Gust of Wind, no player may take actions until the spell has been paid for. Notably, opponents can't try to change whether you control a creature with flying.


(17/04/2020)
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Gust of Wind). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.


(17/04/2020)
If the target nonland permanent is an illegal target by the time Gust of Wind tries to resolve, the spell won't resolve. You won't draw a card.


Artist
Adam Paquette

Translations
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