Name
Temur Charm

Mana Cost

Type
Instant

Set
Commander 2020

Rarity
Uncommon

Text

Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays .
• Creatures with power 3 or less can't block this turn.


Number
#230

Other Prints
Khans of Tarkir

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Pioneer | Timeless | Vintage

Availability
Magic Online | Paper

Rulings

(20/09/2014)
You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.


(20/09/2014)
If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.


(20/09/2014)
If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.


(20/09/2014)
If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.


Artist
Mathias Kollros

Cardmarket Trend

Translations
Language iconLanguage iconLanguage iconLanguage iconLanguage iconLanguage iconLanguage iconLanguage icon