Name
Wild Swing

Flavor Name
Golpe salvaje

Mana Cost

Type
Sorcery

Set
Salvat 2011

Rarity
Uncommon

Text

Choose three target nonenchantment permanents. Destroy one of them at random.


Flavor Text

Aunque el chamán pocas veces obtenía lo que quería, nunca estaba disconforme con el resultado.


Number
#123

Other Prints
Shadowmoor

Legal Formats
Commander | Duel | Legacy | Modern | Oathbreaker | Penny | Vintage

Availability
Paper

Rulings

(01/05/2008)
You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.


(01/05/2008)
As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).


Artist
Richard Kane Ferguson

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Translations
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