Umezawa's Jitte

Name
Umezawa's Jitte

Flavor Name
Raph's Jitte

Mana Cost

Type
Legendary Artifact — Equipment

Set
Teenage Mutant Ninja Turtles Source Material

Rarity
Mythic

Text

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip


Number
#19

Other Prints
Arena Anthology 3
Betrayers of Kamigawa
Grand Prix Promos
The List
Magic Online Promos
Secret Lair Drop
Magic Online Theme Decks
From the Vault: Lore

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Timeless | Vintage

Availability
Arena | Magic Online | Paper

Rulings

(01/02/2005)
Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.


(01/02/2005)
If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.


(01/02/2005)
The ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.


(01/02/2005)
If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.


(01/02/2005)
If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.


Artist
Peter Laird

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