Alena, Kessig Trapper

Name
Alena, Kessig Trapper

Mana Cost

Type
Legendary Creature — Human Scout

Set
Commander Legends

Rarity
Uncommon

Text

First strike
: Add an amount of equal to the greatest power among creatures you control that entered this turn.
Partner (You can have two commanders if both have partner.)


Flavor Text

"Halana and I have a bond that'll never be broken."


Power/Toughness
4/3

Number
#570

Other Prints
The List
Magic Online Promos

Legal Formats
Commander | Duel | Legacy | Oathbreaker | Vintage

Availability
Magic Online | Paper

Rulings

(10/11/2020)
Alena's activated ability is a mana ability. It doesn't use the stack and can't be responded to. Players can't attempt to change a creature's power in response to it.


(10/11/2020)
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.


(10/11/2020)
A creature you control that entered the battlefield as a noncreature permanent and/or under another player's control will be counted for Alena's mana ability.


(10/11/2020)
Creatures that are no longer on the battlefield won't be considered for Alena's mana ability, even if they entered that turn.


(10/11/2020)
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.


(10/11/2020)
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.


(10/11/2020)
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.


(10/11/2020)
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.


(10/11/2020)
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.


(10/11/2020)
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.


Artist
Zoltan Boros

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