Intrepid Outlander

Name
Intrepid Outlander

Mana Cost

Type
Creature — Orc Ranger

Set
Adventures in the Forgotten Realms

Rarity
Uncommon

Text

Reach
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)


Power/Toughness
2/3

Number
#191

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Pioneer | Timeless | Vintage

Availability
Arena | Magic Online | Paper

Rulings

(23/07/2021)
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.


(23/07/2021)
Moving into a dungeon room will cause its room ability to trigger.


(23/07/2021)
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.


(23/07/2021)
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.


(23/07/2021)
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.


(23/07/2021)
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.


(23/07/2021)
Dungeons are removed from the game as a state-based action.


(23/07/2021)
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.


(23/07/2021)
A player may only have one dungeon in the command zone at a time.


(23/07/2021)
You can only move forward (well, downward) in a dungeon, never backwards or sideways.


Artist
Andrey Kuzinskiy

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