Name
Genesis Hydra

Mana Cost

Type
Creature — Plant Hydra

Set
Magic 2015 Promos

Rarity
Rare

Text

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.


Power/Toughness
0/0

Number
#176★

Other Prints
Commander 2020
Iconic Masters
Magic 2015
March of the Machine Commander
Neon Dynasty Commander
Outlaws of Thunder Junction Commander
The List
Magic Online Promos

Legal Formats
Commander | Duel | Legacy | Modern | Oathbreaker | Penny | Pioneer | Vintage

Availability
Paper

Rulings

(17/11/2017)
Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.


(17/11/2017)
If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.


(17/11/2017)
If a card in a player's library has in its mana cost, X is considered to be 0.


(17/11/2017)
If you have fewer than X cards in your library, you reveal all of them.


(17/11/2017)
If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.


(17/11/2017)
A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.


Artist
Peter Mohrbacher

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