Runaway Steam-Kin

Name
Runaway Steam-Kin

Mana Cost

Type
Creature — Elemental

Set
Guilds of Ravnica Promos

Rarity
Rare

Text

Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add .


Power/Toughness
1/1

Number
#115p

Other Prints
Guilds of Ravnica

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Penny | Pioneer | Timeless | Vintage

Availability
Paper

Rulings

(05/10/2018)
If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.


(05/10/2018)
Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.


(05/10/2018)
Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.


Artist
Jason Felix

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Translations
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