Name
Sage of Hours

Mana Cost

Type
Creature — Human Wizard

Set
Journey into Nyx

Rarity
Mythic

Text

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.


Power/Toughness
1/1

Number
#50

Other Prints
Secret Lair Drop

Legal Formats
Commander | Duel | Legacy | Modern | Oathbreaker | Penny | Pioneer | Vintage

Availability
Magic Online | Paper

Rulings

(26/04/2014)
Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.


(26/04/2014)
You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.


(26/04/2014)
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.


(26/04/2014)
Heroic abilities will resolve before the spell that caused them to trigger.


Artist
Matt Stewart

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Translations
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