Nadaar, Selfless Paladin

Name
Nadaar, Selfless Paladin

Mana Cost

Type
Legendary Creature — Dragon Knight

Set
Adventures in the Forgotten Realms Promos

Rarity
Rare

Text

Vigilance
Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.


Power/Toughness
3/3

Number
#27s

Other Prints
Adventures in the Forgotten Realms

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Penny | Pioneer | Timeless | Vintage

Availability
Paper

Rulings

(23/07/2021)
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.


(23/07/2021)
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.


(23/07/2021)
Dungeons are removed from the game as a state-based action.


(23/07/2021)
Moving into a dungeon room will cause its room ability to trigger.


(23/07/2021)
Nadaar doesn't need to have been on the battlefield when you completed a dungeon for its last ability to function.


(23/07/2021)
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.


(23/07/2021)
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.


(23/07/2021)
You can only move forward (well, downward) in a dungeon, never backwards or sideways.


(23/07/2021)
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.


(23/07/2021)
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.


(23/07/2021)
A player may only have one dungeon in the command zone at a time.


Artist
Aaron Miller

Cardmarket Trend

Translations
Language icon