Geier Reach Bandit // Vildin-Pack Alpha

Name
Geier Reach Bandit // Vildin-Pack Alpha

Face Name
Vildin-Pack AlphaOther side

Type
Creature — Werewolf

Set
Innistrad Remastered

Rarity
Uncommon

Text

Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.


Power/Toughness
4/3

Number
#464

Other Prints
Shadows over Innistrad Promos
Shadows over Innistrad Remastered
Shadows over Innistrad

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Penny | Pioneer | Timeless | Vintage

Availability
Magic Online | Paper

Rulings

(08/04/2016)
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.


(24/01/2025)
If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.


(24/01/2025)
If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.


(08/04/2016)
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.


Artist
Slawomir Maniak

Cardmarket Trend

Translations
Language icon