Name
Grasp of Fate

Mana Cost

Type
Enchantment

Set
Wilds of Eldraine: Enchanting Tales

Rarity
Uncommon

Text

When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)


Flavor Text

"The witch wrapped her heart in briar vines, hid it away in the ancient keep in the depths of the forest. If none could find it, the prophecy could never come to pass."
—*Beyond the Great Henge*


Number
#3

Other Prints
Commander 2015
Commander Masters
Foundations Commander
The List
Legendary Cube Prize Pack
Doctor Who

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Oathbreaker | Timeless | Vintage

Availability
Arena | Magic Online | Paper

Rulings

(04/11/2015)
The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.


(04/11/2015)
Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.


(04/11/2015)
If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.


(04/11/2015)
If a token is exiled, it ceases to exist. It won't be returned to the battlefield.


(04/11/2015)
In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.


Artist
WFlemming Illustration

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