Lieutenants of the Guard

Name
Lieutenants of the Guard

Mana Cost

Type
Creature — Human Soldier

Set
The List

Rarity
Common

Text

Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.


Power/Toughness
2/2

Number
#CN2-16

Other Prints
Conspiracy: Take the Crown

Legal Formats
Commander | Duel | Legacy | Oathbreaker | Pauper | Pauper Commander | Vintage

Availability
Paper

Rulings

(23/08/2016)
You must vote for one of the available options. You can’t abstain.


(23/08/2016)
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.


(23/08/2016)
Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.


(23/08/2016)
The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.


(23/08/2016)
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.


(23/08/2016)
If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.


(23/08/2016)
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.


Artist
Johannes Voss

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