Fates' Reversal

Name
Fates' Reversal

Mana Cost

Type
Sorcery

Set
Adventures in the Forgotten Realms

Rarity
Common

Text

Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)


Flavor Text

A doom denied—or, perhaps, delayed.


Number
#102

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Pauper | Pauper Commander | Pioneer | Timeless | Vintage

Availability
Arena | Magic Online | Paper

Rulings

(23/07/2021)
A player may only have one dungeon in the command zone at a time.


(23/07/2021)
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.


(23/07/2021)
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.


(23/07/2021)
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.


(23/07/2021)
Moving into a dungeon room will cause its room ability to trigger.


(23/07/2021)
Dungeons are removed from the game as a state-based action.


(23/07/2021)
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.


(23/07/2021)
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.


(23/07/2021)
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.


(23/07/2021)
You can only move forward (well, downward) in a dungeon, never backwards or sideways.


Artist
Alix Branwyn

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