Name
Runaway Steam-Kin
Mana Cost
Type
Creature — Elemental
Set
Guilds of Ravnica
Rarity
Rare
Text
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add .
Power/Toughness
1/1
Number
#115
Other Prints
Guilds of Ravnica Promos
Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Penny | Pioneer | Timeless | Vintage
Availability
Arena | Magic Online | Paper
Rulings
(05/10/2018)
Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
(05/10/2018)
If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
(05/10/2018)
Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
Artist
Jason Felix
Translations
