April O'Neil, Live on the Scene

Name
April O'Neil, Live on the Scene

Mana Cost

Type
Legendary Creature — Human Detective

Set
Teenage Mutant Ninja Turtles Eternal

Rarity
Mythic

Text

Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Partner—Character select


Flavor Text

"This is great! I must really be onto something hot if they're trying to kill me!"


Power/Toughness
2/1

Number
#9

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Oathbreaker | Timeless | Vintage

Availability
Arena | Magic Online | Paper

Rulings

(27/01/2026)
You can have two commanders if each one has "Partner—Character select." You can't mix and match them with cards that have other partner abilities.


(27/01/2026)
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.


(27/01/2026)
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.


(27/01/2026)
Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.


(27/01/2026)
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Donatello, the Brains and Splinter, the Mentor are your commanders, your deck may contain cards with blue and/or black in their color identity, but not cards with red, green, or white. (If Leonardo, the Balance is one of your commanders, your deck may contain cards with any color or combination of colors in their color identity, regardless of who your other commander is.)


(27/01/2026)
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.


(27/01/2026)
To have two commanders, both must have appropriate partner abilities as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.


Artist
Jakob Eirich

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