Name
Sigil Captain

Mana Cost

Type
Creature — Rhino Soldier

Set
Alara Reborn

Rarity
Uncommon

Text

Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.


Flavor Text

"One sigil awarded for valor, the other awarded for surviving Hellkite's Pass."


Power/Toughness
3/3

Number
#77

Other Prints
Commander 2011

Legal Formats
Commander | Duel | Legacy | Modern | Oathbreaker | Penny | Vintage

Availability
Magic Online | Paper

Rulings

(01/05/2009)
Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.


(01/05/2009)
If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.


(01/05/2009)
For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3.


(01/05/2009)
Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.


Artist
Howard Lyon

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