Name
Temur Charm

Mana Cost

Type
Instant

Set
Khans of Tarkir

Rarity
Uncommon

Text

Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays .
• Creatures with power 3 or less can't block this turn.


Number
#208

Other Prints
Commander 2020

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Pioneer | Timeless | Vintage

Availability
Arena | Magic Online | Paper

Rulings

(20/09/2014)
If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.


(20/09/2014)
If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.


(20/09/2014)
You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.


(20/09/2014)
If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.


Artist
Mathias Kollros

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Translations
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