Name
Scuttlemutt

Mana Cost

Type
Artifact Creature — Scarecrow

Set
Jumpstart

Rarity
Uncommon

Text

: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.


Flavor Text

With five lenses on its "head," it sees the world in a range of colors beyond ordinary perception.


Power/Toughness
2/2

Number
#484

Other Prints
Core Set 2020
The List
Shadowmoor

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Pauper | Pauper Commander | Pioneer | Timeless | Vintage

Availability
Arena | Paper

Rulings

(12/07/2019)
The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.


(12/07/2019)
You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”


(12/07/2019)
In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.


Artist
Jeremy Jarvis

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Translations
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