Anzrag, the Quake-Mole

Name
Anzrag, the Quake-Mole

Mana Cost

Type
Legendary Creature — Mole God

Set
Murders at Karlov Manor

Rarity
Mythic

Text

Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
: Anzrag must be blocked each combat this turn if able.


Flavor Text

His claws tear at the foundations of civilization.


Power/Toughness
8/4

Number
#186

Other Prints
The List
Murders at Karlov Manor Promos

Legal Formats
Brawl | Commander | Duel | Future | Gladiator | Historic | Legacy | Modern | Oathbreaker | Penny | Pioneer | Standard | Standard Brawl | Timeless | Vintage

Availability
Arena | Magic Online | Paper

Rulings

(02/02/2024)
If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.


(02/02/2024)
If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.


(02/02/2024)
Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.


(02/02/2024)
If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.


Artist
Helge C. Balzer

Cardmarket Trend

Translations
Language iconLanguage iconLanguage iconLanguage iconLanguage iconLanguage iconLanguage iconLanguage icon