Escape to the Wilds

Name
Escape to the Wilds

Mana Cost

Type
Sorcery

Set
Secret Lair Drop

Rarity
Rare

Text

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.


Flavor Text

Getting outside was imperative—that's where they keep the warmest sunbeams.


Number
#1916

Other Prints
Commander Legends: Battle for Baldur's Gate
Throne of Eldraine
Edge of Eternities Commander
Marvel Universe
Outlaws of Thunder Junction Commander
Throne of Eldraine Promos

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Penny | Pioneer | Timeless | Vintage

Availability
Paper

Rulings

(04/10/2019)
The additional land that you play doesn't have to be from among the exiled cards.


(04/10/2019)
If you don't play a card exiled this way, it remains in exile.


(04/10/2019)
Casting an exiled card causes it to leave exile. You can't cast it multiple times.


(04/10/2019)
Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.


Artist
Ashley Mackenzie

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Translations
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