Name
Savage Punch

Mana Cost

Type
Sorcery

Set
The List

Rarity
Common

Text

Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.


Number
#KTK-147

Other Prints
Jumpstart 2022
Khans of Tarkir
Pioneer Masters

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Pauper | Pauper Commander | Pioneer | Timeless | Vintage

Availability
Paper

Rulings

(20/09/2014)
You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.


(20/09/2014)
Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.


(20/09/2014)
Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.


(20/09/2014)
If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.


(20/09/2014)
Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.


Artist
Wesley Burt

Cardmarket Trend

Translations
Language icon