Name
Inspiring Call
Mana Cost
Type
Instant
Set
Fallout
Rarity
Uncommon
Text
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Flavor Text
Loyal members of the Enlightened return to Point Pleasant during the seasonal equinox to honor the Wise Mothman, despite interference from the blasphemous "Dim Ones."
Number
#731
Other Prints
Warhammer 40,000 Commander
Commander 2016
Commander Anthology Volume II
Dragons of Tarkir
Foundations
Final Fantasy Commander
Iconic Masters
Jumpstart
The Lost Caverns of Ixalan Commander
Midnight Hunt Commander
March of the Machine Commander
Secret Lair Drop
Avatar: The Last Airbender Eternal
Zendikar Rising Commander
Legal Formats
Alchemy | Brawl | Commander | Duel | Future | Gladiator | Historic | Legacy | Modern | Oathbreaker | Pioneer | Standard | Standard Brawl | Timeless | Vintage
Availability
Magic Online | Paper
Rulings
(17/11/2017)
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
(17/11/2017)
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
Artist
Liiga Smilshkalne
Translations
