Inspiring Call

Name
Inspiring Call

Mana Cost

Type
Instant

Set
Fallout

Rarity
Uncommon

Text

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)


Flavor Text

Loyal members of the Enlightened return to Point Pleasant during the seasonal equinox to honor the Wise Mothman, despite interference from the blasphemous "Dim Ones."


Number
#731

Other Prints
Warhammer 40,000 Commander
Commander 2016
Commander Anthology Volume II
Dragons of Tarkir
Foundations
Final Fantasy Commander
Iconic Masters
Jumpstart
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Midnight Hunt Commander
March of the Machine Commander
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Zendikar Rising Commander

Legal Formats
Alchemy | Brawl | Commander | Duel | Future | Gladiator | Historic | Legacy | Modern | Oathbreaker | Pioneer | Standard | Standard Brawl | Timeless | Vintage

Availability
Magic Online | Paper

Rulings

(17/11/2017)
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.


(17/11/2017)
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.


Artist
Liiga Smilshkalne

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Translations
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