Court of Embereth

Name
Court of Embereth

Mana Cost

Type
Enchantment

Set
The List

Rarity
Rare

Text

When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X damage to each opponent, where X is the number of creatures you control.


Number
#WOC-24

Other Prints
Wilds of Eldraine Commander

Legal Formats
Commander | Duel | Legacy | Oathbreaker | Vintage

Availability
Paper

Rulings

(01/09/2023)
If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.


(01/09/2023)
If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.


(01/09/2023)
If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.


(01/09/2023)
The game starts with no monarch. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. There is never more than one monarch at a time.


(01/09/2023)
There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."


Artist
Peter Polach

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Translations
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