Combine Guildmage

Name
Combine Guildmage

Mana Cost

Type
Creature — Merfolk Wizard

Set
Ravnica Allegiance

Rarity
Uncommon

Text

, : This turn, each creature you control enters with an additional +1/+1 counter on it.
, : Move a +1/+1 counter from target creature you control onto another target creature you control.


Power/Toughness
2/2

Number
#163

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Penny | Pioneer | Timeless | Vintage

Availability
Arena | Magic Online | Paper

Rulings

(25/01/2019)
If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.


(25/01/2019)
If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.


(25/01/2019)
If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.


Artist
Yeong-Hao Han

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Translations
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