Hanweir Militia Captain // Westvale Cult Leader

Name
Hanweir Militia Captain // Westvale Cult Leader

Face Name
Westvale Cult LeaderOther side

Type
Creature — Human Cleric

Set
Shadows over Innistrad Promos

Rarity
Rare

Text

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.


Power/Toughness
*/*

Number
#21s

Other Prints
Jumpstart: Historic Horizons
Shadows over Innistrad

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Penny | Pioneer | Timeless | Vintage

Availability
Paper

Rulings

(08/04/2016)
If you don't control four or more creatures as Hanweir Militia Captain's ability resolves, it won't transform.


(08/04/2016)
Westvale Cult Leader's first ability counts itself, so it will normally be at least 1/1.


(08/04/2016)
If you don't control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn't trigger. You can't wait for other effects in your upkeep to provide creatures.


(08/04/2016)
Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won't cause it to transform back.


Artist
David Palumbo

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Translations
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