Name
Sanguine Bond

Mana Cost

Type
Enchantment

Set
Secret Lair Drop

Rarity
Rare

Text

Whenever you gain life, target opponent loses that much life.


Flavor Text

"Careful, I bite."


Number
#1799

Other Prints
Commander 2013
Commander 2017
Commander 2021
Iconic Masters
Tales of Middle-earth Commander
Magic 2010
Magic 2014
Time Spiral Remastered
Wilds of Eldraine: Enchanting Tales

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Penny | Pioneer | Timeless | Vintage

Availability
Paper

Rulings

(01/10/2009)
Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption.


(01/09/2023)
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sanguine Bond's ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.


(19/03/2021)
If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. If neither of these happen, the game ends in a draw.


(19/03/2021)
If you gain an amount of life "for each" of something, that life is gained as one event and Sanguine Bond's ability triggers only once.


(12/04/2024)
In a Two-Headed Giant game, life gained by your teammate won't cause Sanguine Bond's ability to trigger, even though it caused your team's life total to increase.


Artist
Livia Prima

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Translations
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