Name
Cytoplast Manipulator
Mana Cost
Type
Creature — Human Wizard Mutant
Set
Teenage Mutant Ninja Turtles Source Material
Rarity
Mythic
Text
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
, : Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
Power/Toughness
0/0
Number
#5
Other Prints
Dissension
Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Penny | Timeless | Vintage
Availability
Arena | Magic Online | Paper
Rulings
(01/05/2006)
The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
(01/05/2006)
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control.
Artist
Peter Laird & Ryan Brown
Translations