Name
A Good Thing

Mana Cost

Type
Enchantment

Set
Mystery Booster Playtest Cards 2019

Rarity
Rare

Text

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.


Number
#86

Other Prints
Mystery Booster Playtest Cards 2021

Availability
Paper

Rulings

(12/11/2019)
To double a player’s life total, that player gains as much life as needed so that their life total is twice the number it was before. If their life total was negative, that player loses as much life as needed so that their life total is twice as far below 0 as it was before. Other effects interact with this life gain or loss accordingly.


Artist
Yoni Skolnik

Cardmarket Trend

Translations
Language icon