, : Spin this artifact in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
"I would have made a 'Spin-The-Bottle' joke if I thought anyone reading this had ever played the game."
—Bucky, flavor text writer
(29/02/2020)
Pointy Finger of Doom won’t destroy itself, even though it is very close to itself.
(29/02/2020)
Pointy Finger of Doom must rotate at least 360 degrees to count. There is no penalty for failing to spin it properly other than you must try again.
(29/02/2020)
Once the Finger starts spinning, no permanents can be moved until after the ability completely resolves.
(29/02/2020)
If you create a token that’s a copy of Pointy Finger of Doom, spin whatever object you’re using to represent the token. Do not use living beings to represent the token.