Inspiring Call

Name
Inspiring Call

Mana Cost

Type
Instant

Set
Secret Lair Drop

Rarity
Rare

Text

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)


Flavor Text

"Noo-lahs tah dah ay-loh."


Number
#2313

Other Prints
Warhammer 40,000 Commander
Commander 2016
Commander Anthology Volume II
Dragons of Tarkir
Foundations
Final Fantasy Commander
Iconic Masters
Jumpstart
The Lost Caverns of Ixalan Commander
Midnight Hunt Commander
March of the Machine Commander
Fallout
Avatar: The Last Airbender Eternal
Zendikar Rising Commander

Legal Formats
Alchemy | Brawl | Commander | Duel | Future | Gladiator | Historic | Legacy | Modern | Oathbreaker | Pioneer | Standard | Standard Brawl | Timeless | Vintage

Availability
Paper

Rulings

(17/11/2017)
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.


(17/11/2017)
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.


Artist
Rian Gonzales

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Translations
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