Hanweir Militia Captain // Westvale Cult Leader

Name
Hanweir Militia Captain // Westvale Cult Leader

Face Name
Westvale Cult LeaderOther side

Type
Creature — Human Cleric

Set
Jumpstart: Historic Horizons

Rarity
Rare

Text

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.


Power/Toughness
*/*

Number
#90

Other Prints
Shadows over Innistrad Promos
Shadows over Innistrad

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Modern | Oathbreaker | Penny | Pioneer | Timeless | Vintage

Availability
Arena

Rulings

(08/04/2016)
If you don't control four or more creatures as Hanweir Militia Captain's ability resolves, it won't transform.


(08/04/2016)
If you don't control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn't trigger. You can't wait for other effects in your upkeep to provide creatures.


(08/04/2016)
Westvale Cult Leader's first ability counts itself, so it will normally be at least 1/1.


(08/04/2016)
Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won't cause it to transform back.


Artist
David Palumbo

Translations
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