Name
Grasp of Fate

Mana Cost

Type
Enchantment

Set
Doctor Who

Rarity
Rare

Text

When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)


Flavor Text

"And I suppose, if it's one last chance to say it, Rose Tyler..."


Number
#1057

Other Prints
Commander 2015
Commander Masters
Foundations Commander
The List
Legendary Cube Prize Pack
Wilds of Eldraine: Enchanting Tales

Legal Formats
Brawl | Commander | Duel | Gladiator | Historic | Legacy | Oathbreaker | Timeless | Vintage

Availability
Paper

Rulings

(04/11/2015)
If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.


(04/11/2015)
In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.


(04/11/2015)
Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.


(04/11/2015)
If a token is exiled, it ceases to exist. It won't be returned to the battlefield.


(04/11/2015)
The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.


Artist
Randy Gallegos

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