Name
Bonus Round

Mana Cost

Type
Sorcery

Set
The List

Rarity
Rare

Text

Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.


Flavor Text

When the twin-spell bonus round begins, the crowd rises to its feet in anticipation of incredible combinations.


Number
#BBD-56

Other Prints
Battlebond

Legal Formats
Commander | Duel | Legacy | Oathbreaker | Vintage

Availability
Paper

Rulings

(08/06/2018)
The controller of the spell that caused Bonus Round’s ability to trigger also controls the copy.


(08/06/2018)
If the spell that’s copied has an X whose value was determined as it was cast, the copy has the same value of X.


(08/06/2018)
The controller of the copy can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.


(08/06/2018)
Bonus Round’s ability will copy any instant or sorcery spell, not just one with targets.


(08/06/2018)
A copy is created even if the spell that caused Bonus Round’s ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.


(08/06/2018)
If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. Its controller can’t choose a different one.


(08/06/2018)
The copy that Bonus Round’s ability creates is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell (like Bonus Round’s ability itself) won’t trigger.


(08/06/2018)
The copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. The new targets must be legal.


Artist
Lake Hurwitz

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