Inspiring Call

Name
Inspiring Call

Mana Cost

Type
Instant

Set
Foundations

Rarity
Uncommon

Text

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)


Flavor Text

"They said we were weak, did they? Let's show them what happens when we fight as one!"


Number
#226

Other Prints
Warhammer 40,000 Commander
Commander 2016
Commander Anthology Volume II
Dragons of Tarkir
Final Fantasy Commander
Iconic Masters
Jumpstart
The Lost Caverns of Ixalan Commander
Midnight Hunt Commander
March of the Machine Commander
Fallout
Secret Lair Drop
Avatar: The Last Airbender Eternal
Zendikar Rising Commander

Legal Formats
Alchemy | Brawl | Commander | Duel | Future | Gladiator | Historic | Legacy | Modern | Oathbreaker | Pioneer | Standard | Standard Brawl | Timeless | Vintage

Availability
Arena | Magic Online | Paper

Rulings

(17/11/2017)
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.


(17/11/2017)
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.


Artist
Dan Murayama Scott

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