Maester Seymour

Name
Maester Seymour

Mana Cost

Type
Legendary Creature — Human Elf Cleric

Set
Final Fantasy Commander

Rarity
Rare

Text

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)


Power/Toughness
1/3

Number
#68

Legal Formats
Commander | Duel | Legacy | Oathbreaker | Vintage

Availability
Magic Online | Paper

Rulings

(06/06/2025)
The value of X is determined only once, as Maester Seymour's last ability resolves.


(06/06/2025)
Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.


(06/06/2025)
Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.


(06/06/2025)
If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.


Artist
Norikatsu Miyoshi

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