Name
Maul — Master of the Shadow Collective
Category
Unit
Traits
Force, Underworld
Rarity
Legendary
Aspects
Set
A Lawless Time
Variant
Standard
Number
#54
Cost
7
Power/HP
6/8
Arena
Ground
Keywords
Overwhelm
Effect
Overwhelm
When Attack Ends: If this unit dealt combat damage to a player's base, you may take control of a non-leader unit that player controls. When this unit leaves play, that unit's owner takes control of that unit.
When Attack Ends: If this unit dealt combat damage to a player's base, you may take control of a non-leader unit that player controls. When this unit leaves play, that unit's owner takes control of that unit.
Artist
Konstantin Porubov
Rulings
Shields prevent all damage from a unit with Overwhelm. There is no excess damage since the defender is not defeated.
If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
“Combat damage” is only the damage dealt during the “deal combat damage” step of an attack.
"When Attack Ends" abilities trigger at the same time the attacking unit deals combat damage. Maul does not need to survive the attack for his ability to trigger, but if he is not in play when it resolves, you do not take control of a unit.
If the defender is defeated during an attack before combat damage is dealt, all combat damage is considered excess damage for Overwhelm.
“Combat damage” is only the damage dealt during the “deal combat damage” step of an attack.
"When Attack Ends" abilities trigger at the same time the attacking unit deals combat damage. Maul does not need to survive the attack for his ability to trigger, but if he is not in play when it resolves, you do not take control of a unit.
Translations
