Name
Hotshot Maneuver
Category
Event
Traits
Tactic
Rarity
Rare
Aspects
Set
Jump to Lightspeed
Variant
Standard
Number
#174
Cost
1
Effect
Choose a friendly unit. For each of its “On Attack” abilities, deal 2 damage to a different enemy unit. Then, attack with the chosen unit.
Artist
JB Casacop
Rulings
Each instance of 2 damage must be dealt to a different unit. All damage is dealt simultaneously.
If you play Hotshot Maneuvers, you must attack with a unit, if able. Units must be ready in order to attack.
If you play Hotshot Maneuvers, you must attack with a unit, if able. Units must be ready in order to attack.
Translations
